Thursday, 9 April 2015

Modelling the foreground scenery

From a very basic shape of filling the composition In my animators early animation, I shaped a plane and took it into Zbrush, I then worked rock shapes and grit into the plane using alphas and brushes. 
The images below are different textures I was trying out on the model, to see what would fit nicely with the character and matte painting ideas. 
The second image is in scene and render with the same lighting i'l be using to base light my model!
the tones are quite blue, but matches nicely with the character, with abit of colour correction in after effects after I render out the project, I will have a nice initial render to tweak. 


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