Helmet Development
I decided to tackle the helmet separately form the character as It was a going to be a separate prop, So I began with rough silhouettes around a roughly shaped head, I then continued with various shapes I liked and started to add some more shape and colour into them, It was a very on the fly technique of continually working into which shaped I liked most. Once the shape started to develop I had to start working out exactly how it as going to work, and which parts of it I wanted to move so that the rigger/animator could easily set it up once I handed over the model, so i drew up some 'How to' pages that explained the way the helmet would work and shift when opening and closing, aswell as a colour breakdown of the different materials!
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