Saturday, 31 January 2015

Unwrapping the head

After finishing the texture of the main characters face in Zbrush, I took it over to Maya to Unwrap, I used the new Unwrap tools that have come with Maya 2015 to give me a healthy initial unwrap, from there I began to smooth out and shift the points until I got a unwrap that I felt would be good for the 4K map projections. I then took the model back Into zbrush, and copied the new Uv's over to my Model inside of Zbrush to see how the detail responded to the UV's. I was very happy with the result, and decided to continue working a little extra detail into the model with the newly UV'd model knowing all the detail would be kept. 

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