After finishing the texture of the main characters face in Zbrush, I took it over to Maya to Unwrap, I used the new Unwrap tools that have come with Maya 2015 to give me a healthy initial unwrap, from there I began to smooth out and shift the points until I got a unwrap that I felt would be good for the 4K map projections. I then took the model back Into zbrush, and copied the new Uv's over to my Model inside of Zbrush to see how the detail responded to the UV's. I was very happy with the result, and decided to continue working a little extra detail into the model with the newly UV'd model knowing all the detail would be kept.
Saturday, 31 January 2015
Sunday, 25 January 2015
Head development
The main character for my small collaboration project the lonely road is in full production at the moment, i'm currently finishing up texturing, I broke down the model into separate parts for skinning purposes and have enjoyed working on the model in four separate parts, The body, The hard surface mechanics, The helmet and the head. This is close to my final texture for the head. We tested the texture on the rig and after a few tweaks we are getting very nice results, definitely made us both that little more excited to see it coming together!
Saturday, 24 January 2015
The Unknown Turnaround
The 2D turnaround for reference when I come to modelling my character in 3D, Worked a real large grown into the side of his body, and worked lots of colours of rot and infection into the flowery flesh, I took alot of influence from 'The Last of Us' I'm also liking the idea of using 'Marvelous Designer' to create the worn clothes, and add extra distress in Zbrush!
I like the concept, but plan on using this as basic reference when coming to my 3D model, I like working into the character alot when it comes to 3D, so may change it slightly, the growth does feel a little heavy, but i'l see how it looks when I come to it in Zbrush!
Monday, 19 January 2015
Texture Development - The Unknown
I began working colour into my developed shapes, and started to get interesting fungus/poison type colours mixed into the flesh and blood of an infected human, I then look at how distressed I wanted the character aswell as changing the colours of the clothing.
Saturday, 17 January 2015
Sillhouettes - The Unknown
Some quick silhouette shapes of various monster's I sketched up, playing with limbs, growths and adaptions. I like sketching out sillhouettes as they sometimes give me a cool base to work from, and can begin working colour and texture into the shape aswell as still changing the shape very quickly and easily
Thursday, 15 January 2015
Gathering Inspiration for a Personal project!
Gathering alot of influence from lots of different sites and Artists here, I think my biggest resource was ArtStation, absolutely brilliant site, A new clean cut way of showing off your work, an online portfolio which is gathering more and more publicity, Check it out!!
I began of looking at a variety of influence to see which route of monster/alien i'd like to design, after a large collection of material I started getting drawn towards models and concepts that were more human like, but distorted, so a good underlying anatomy of human shape, but infected or an alien. What I like about this project is that its a slight spin off of 'The Lonely Road' Project, I wanted to think of a personal project that I could give a little more depth to the vague Lonely road story!
Wednesday, 14 January 2015
Friday, 9 January 2015
Video Inspiration
Here is scene from 'Falling Skies'. This was one of my initial inspirations to create a project like this.
A Short that could show of my design through a dramatic and intense scenario.
Subscribe to:
Posts (Atom)